Thursday, June 18, 2015

Progress report on Catch a Falling Star

I'm having tons of fun with the development of Catch a Falling Star. My main area of development for the game is creating the menu. Jayson is in charge of the main game play area. Believe me, both those areas have lots of work, even for a "simple" game like Catch a Falling Star.

Now, in one of my previous posts I talked about the progress with the menu, but I've taken it a step further. We decided to add a little bit of customization to your game, so instead of just having the one "basket" with which to catch the stars, there can be lots which you can unlock as you play the game. Unlocking them will be done by collecting coins (you can earn these by checking out ad videos, catching them while you're playing, or on a set interval like twice or three times a day).

Here's what the "Change Basket" screen will look like:


That also gives you a nice idea of all the baskets that you'll be able to unlock! There'll be over 20 to start with, and we're making the game in such a way that adding more will be quick and easy.

The first option on the Change Basket screen will be "Random Basket" - so every time you play, a random basket gets selected for your game (only from ones you've unlocked of course).

I did a neat effect with the Random Basket button - behind the question mark the baskets that you've unlocked flashes, making for a nice effect to show that it will indeed be random.

Anyway, here's a short video clip to demonstrate:


As you can see it's very work-in-progress :)

I must still do the actual unlock button, and the functionality for that. But, as you can see it's looking rather spiffy! Exciting stuff indeed!

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