Last week we decided to focus on getting Delta Quadrant ready for Steam. Our first hurdle presented itself in that we needed to update DQ to Unity 5 (it was built in Unity 4). We tried doing that in April, and the huge amount of compiler errors we were presented with was just too huge.
The one asset we used wasn't compatible, and redoing it with that asset would have entailed redoing the whole UI for the game.
Luckily, last week we saw the asset was updated as well, and with not too much effort we finally got DQ updated to Unity 5!
And, with that we managed to get the Steam integration at least going! We've even made our first Steam Achievement and it worked!
So, the time is close (don't have a solid date just yet) to finally get Delta Quadrant on Steam and hopefully generate an income stream.
As far as Catch a Falling Star development have gone, I worked a little bit on the landing page for the game, but not much more sadly. Hopefully we'll get more work put in this week.
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